A Design Engineer based in London, exploring how AI and XR can become everyday interfaces.

I work across design, engineering, and research to design and build interactive XR prototypes, exploring how AI and XR could shape the way we communicate, learn, play, and move through everyday life.

My work spans production VR/MR experiences, AI-assisted creative workflows, spatial storytelling, and research-led interaction design, turning early ideas into working prototypes, published research, and festival-selected immersive projects.

Experience

NoGhost logo

NoGhost

Oct 2022 - Now

XR Developer

NoGhost is a London-based immersive content studio creating VR, MR, and interactive experiences.

I have shipped 6+ production-ready VR/MR applications in Unity and Unreal Engine across Meta Quest, Apple Vision Pro, and mobile platforms, collaborating with organisations including Epic Games, Aardman, City of Bradford, Meta, PwC, and Felix & Paul Studios.

Karts AT Lab logo

Karts AT Lab

Oct 2024 - Aug 2025

Lead Developer, Rapid Prototyper

ATLab is an art and technology research lab exploring new forms of immersive storytelling.

I led AI + spatial storytelling R&D, integrating OpenAI, ElevenLabs, and gaze tracking to create personalised real-time narratives. I developed 8pm and the Cat, a thirteen-minute AI-driven VR film selected for Venice Immersive 2025 and BFI London Film Festival Expanded 2025.

Goldsmiths & LASALLE logo

Goldsmiths & LASALLE

Apr 2022 - Jan 2025

Lead Developer, Researcher

A collaborative research project between Goldsmiths, University of London and LASALLE College of the Arts, Singapore, extending my master's thesis at Goldsmiths.

I designed, built, and validated a VR public speaking application aimed at reducing foreign language anxiety. The project was tested with 40+ participants, received ACEID conference presentation recognition, was published in Frontiers in Virtual Reality, and presented at IEEE VR 2023.

Triptobz logo

Triptobz

Feb 2020 - Apr 2022

Contents Marketer

I created and managed content across Instagram, Facebook, YouTube, and blogs, growing the account by 8,000+ followers. I also produced AR filters and interactive content formats for brand marketing campaigns.

Skills

Spatial Computing

  • Unity
  • Unreal Engine
  • Lens Studio
  • Snap Spectacles
  • Apple Vision Pro
  • Meta Quest

AI

  • OpenAI
  • Gemini
  • Stable Diffusion
  • ComfyUI
  • Gaussian Splatting

Software Engineering

  • C#
  • C++
  • Python
  • TypeScript
  • React
  • Supabase

HCI & Prototyping

  • User Studies
  • Experimental Design
  • Research Prototyping
  • Statistical Analysis
  • Multimodal Interaction
  • Figma
  • Blender

Awards & Recognition

Guest Lecture on Game Design (Catholic University of Korea)

2024

Publications

Education