Public Speaking in VR began as my final project in the MSc Virtual and Augmented Reality program at Goldsmiths, University of London, developed in collaboration with LASALLE College of the Arts in Singapore. The goal was to design a VR-based English presentation training application to support students who experience anxiety when speaking in a foreign language.
Originally a semester-long project, it was extended for two years with support from the Goldsmiths–LASALLE Partnership Innovation Fund (PIF). Over this extended period, the system was further developed, tested, and academically refined—leading to multiple international conference presentations, peer-reviewed journal submissions, and a total of £10,000 in grant funding.
The application offers immersive, customizable environments where students can practice giving English presentations to a virtual audience, helping them build confidence and fluency in a low-stress setting. It was specifically designed for use in language classrooms, serving as a supplemental tool to encourage repeated practice and reduce fear around public speaking.
Engine: Unity (C#)
Platform: Meta Quest
Core Technologies: Hand Tracking, Gaze Tracking, AI Avatar Controller, Avatar Rigging & Customization
Research Tools: SPSS, Python
Languages Supported: English