XR Engineer & Interaction Prototyper
I prototype how people might interact with technology next.
Hey, Iβm Seonjeong I design and build future interfaces with AI, spatial computing, and physical interaction β grounded in real XR production experience.
Currently shipping immersive experiences at NoGhost β
applications shipped
Unreal & mobile
official selections
published VR research
β¨ Selected Work
Building the next interface, one prototype at a time.
Flagship project Β· MR / AI / Robotics
RoboLab
An end-to-end robotics learning platform connecting mixed-reality experimentation, AI-guided reflection, and physical robot building.
AI / VR / Spatial storytelling
8pm and the Cat
A 13-minute VR film that personalises its story in real time through gaze and voice. Selected for Venice Immersive and BFI Expanded.
Spectacles / AR / AI
PinPoint
A multi-platform spatial system that delivers contextual briefings through AR glasses. XRCC 2026 Runner-Up.
πΌ Production Experience
From early ideas to shipped immersive products.
At NoGhost, I build production-ready VR and MR experiences across Meta Quest, Apple Vision Pro, and mobile β collaborating with multidisciplinary teams and partners including Epic Games, Aardman, Meta, PwC, and Felix & Paul Studios.
See my experienceπͺ Quick Experiments
Small builds for testing big interaction ideas.
π± Right Now
What Iβm tinkering with after hours.
Robots, ambient computing, music, and small ideas that might grow into the next prototype.
Say hello
Want to build a strange, thoughtful interface together?
Iβm always up for a coffee or a quick call. Letβs talk β
