XR Engineer & Interaction Prototyper

I prototype how people might interact with technology next.

Hey, I’m Seonjeong I design and build future interfaces with AI, spatial computing, and physical interaction β€” grounded in real XR production experience.

Currently shipping immersive experiences at NoGhost β†—

6+ production VR/MR
applications shipped
Quest Β· Vision Pro plus Spectacles, Unity,
Unreal & mobile
Venice Β· BFI immersive festival
official selections
40+ participants in
published VR research

✨ Selected Work

Building the next interface, one prototype at a time.

View all work

πŸ’Ό Production Experience

From early ideas to shipped immersive products.

At NoGhost, I build production-ready VR and MR experiences across Meta Quest, Apple Vision Pro, and mobile β€” collaborating with multidisciplinary teams and partners including Epic Games, Aardman, Meta, PwC, and Felix & Paul Studios.

See my experience

πŸͺ„ Quick Experiments

Small builds for testing big interaction ideas.

Open playground

🌱 Right Now

What I’m tinkering with after hours.

Robots, ambient computing, music, and small ideas that might grow into the next prototype.

Say hello

Want to build a strange, thoughtful interface together?

I’m always up for a coffee or a quick call. Let’s talk β†—